Monday, August 27, 2012

Sleeping Dogs First Look

So I tried Sleeping Dogs.

It's your average console 3rd person shooter/brawler with the necessary consoleitis. As in horrible mouse acceleration and lag, nonexistent difficulty and impossible keyboard bindings (seriously who designed the karaoke minigame control scheme).

But wait there is more, this game brings something new to the table. As you might well know, since Doom (the game released in 1993) defined the controls as: forward, backward, strafe left, strafe right or as you might know it: WSAD. Sleeping Dogs is different: you don't strafe, you turn. Yes, throw out all the genre conventions that lived on in the last two decades and control your character as you would a car. On the other hand I am pretty sure you could play and finish Sleeping dogs with a steering wheel without any major trouble.

On the flipside the game isn't half bad, you just don't get to experience it because of the horrible controls.

Don't get me wrong, the game tries hard to be a decent PC port, even going so far as releasing a HD texture pack. Or as I like to call them: a NORMAL quality texture pack.You can also adjust the scale of the UI (seriously). There are graphical options aplenty but nothing you do won't fix the input lag. So might aswell turn it up to 11, my GTX560Ti handles it effortlessly.

Maybe I'll play it a bit more but overall it's nothing I haven't seen before. Open world gangster simulator. Seen one, seen them all.

Peace.

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